Augmented and Virtual Reality in Healthcare Market Size Report 2019 – 2026, Sales Volume, Revenue, Share, Growth Trend and Estimation Forecast

By Technology (Augmented Reality, Virtual Reality), By Component (Hardware, Software, Service), By Application (Surgery, Medical learning, Pain management, Behavioural therapy, Dentistry, Others), By End-use (Hospitals & Clinics, Surgical centers, Research Organizations, Pharmaceutical companies, Others), Regional Outlook (US, Canada, Germany, UK, France, Italy, Spain, Japan, China, India, Australia, Mexico, Brazil, Saudi Arabia, South Africa).

  • Report ID : MD1391
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  • Pages : 185
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  • Tables : 85
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  • Formats :

Augmented and Virtual Reality in Healthcare market revenue is estimated to be $XX Billion in 2019 and shall grow with a CAGR of XX.X% during the forecast period of 2019 to 2026.

augmented and virtual reality in healthcare market

Augmented Reality and Virtual Reality comprise of content created by a computer that changes one or more aspects for the user. Augmented Reality retains the real-world environment of the user and overlays it with the content being generated by the computer. On the other hand, Virtual Reality replaces the real-world environment with a different, virtual environment. Both use dedicated hardware with different functions.
 
Analysis by Technology

Based on technology, the market has augmented and virtual reality. Both these technologies will have their say in the healthcare sector. Computer-aided systems gather data about vision, smell, and touch. This is vital in this sector and will drive growth in the forecasted period. The continued technological innovations are possible with the use of Augmented Reality. However, the focus is being made to unearth the excellent functions that can be performed with much more efficient with these technologies. Though expensive to implement, their demand will rise owing to the medical possibilities that they bring to the table.
 
Analysis by Component

Augmented Reality is a combination of hardware and software. The most popular hardware is Microsoft Hololens, Magic Leap One, and Epson Moverio. This is an essential building block of this technology solution. Thus, with an increase in the adoption of Augmented Reality, the demand for seamless Hardware components will also rise. This will present an exciting business opportunity for the players in the market in the forecasted timeline. Similar companies also create software and they will see a rise in demand as well because it’s the combination that makes the solution. 
 
Analysis by Application

The main application areas are surgery, medical learning, dentistry, pain management, and behavioral therapy. Of these, surgery will garner the largest demand for both augmented and virtual reality. They are gaining popularity with sophisticated practitioners. This is because an effective doctor places the largest emphasis on issue detection so that the exact treatment can be metered out to their patients. These two technologies do just that.

Analysis by End-use

Hospitals & Clinics, Surgical Centers, and Educational centers will be the biggest demand points. They will lead in the market capitalization of both these technologies. Medical students will gain tremendously from three-dimensional imagery of bodies to better understand anatomy. A lot of their studies and practical realizations can be accomplished by the use of technology rather than expensive alternatives. This will make these technologies reach the pinnacle of their demand in this arena. 
  
Analysis by Region

While the United States will dominate the revenue for these technologies, Asia-Pacific will show tremendous growth rates as well. This region is quickly climbing up the ranks of sophisticated and well-read medical practitioners.
 
Analysis by Companies

Google, Microsoft, Medical Realities, Philips Healthcare, Augmedics, DAQRI, and Firsthand Technology are the important companies in this space. A lot of them are investing in their people and systems to focus on solving specific Healthcare related issues. They have realized the giant strides that can be taken with the use of Augmented and Virtual reality. This bodes well for the supply of extra-ordinary products and services in the market.
 
COVERAGE HIGHLIGHTS

●  Market Revenue Estimation and Forecast (2019 – 2026)
●  Market Production Estimation and Forecast (2019 – 2026)
●  Market Sales/Consumption Volume Estimation and Forecast (2019 – 2026)
●  Breakdown of Revenue by Segments (2019 – 2026)
●  Breakdown of Production by Segments (2019 – 2026)
●  Breakdown of Sales Volume by Segments (2019 – 2026)
●  Gross Margin and Profitability Analysis of Companies
●  Business Trend and Expansion Analysis
●  Import and Export Analysis
●  Regional Analysis and Market Data Breakdown 
 
MARKET SEGMENTATION
 
By Technology Outlook ($Revenue and Unit Sales, 2019-2026)

•    Augmented Reality
•    Virtual Reality  
 
By Component Outlook ($Revenue and Unit Sales, 2019-2026)

•    Hardware
•    Software
•    Service
 
By Application Outlook ($Revenue and Unit Sales, 2019-2026)

•    Surgery
•    Medical Learning
•    Pain management
•    Behavioral therapy
•    Dentistry
•    Others
 
By End-use Outlook ($Revenue and Unit Sales, 2019-2026)

•    Hospitals & Clinics
•    Surgical centers
•    Research organizations
•    Pharmaceutical companies
•    Others
 
By Regional Outlook ($Revenue and Unit Sales, 2019-2026)

•    USA
•    Canada
•    Germany
•    UK
•    France
•    Italy
•    Spain
•    China
•    India
•    Japan
•    Australia
•    Mexico
•    Brazil
•    Saudi Arabia
•    South Africa

Leading Companies

•    Google 
•    Microsoft
•    Firsthand Technology
•    Medical Realities
•    Philips Healthcare
•    Virtually Better
•    Laerdal Medical
•    Augmedics
•    DAQRI
•    Psious

 

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