3D Head-mounted Display Market Size, Share, Statistics, Trend Analysis and Forecast Report, 2021 - 2028

3D Head-mounted Display Market is segmented by by Type, Technology (AR, VR), Application (Consumer, Commercial, Enterprise & Industry, Aerospace & Defense), Product Type, Component, Connectivity, and Geography.

  • Report ID : MD1868
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  • Pages : 220
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  • Tables : 85
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  • Formats :

The 3D Head-mounted Display Market is anticipated to reach a market size value of USD 37 billion by 2028, at a CAGR of 46.0% from USD 5.5 billion in 2021.

A 3D Head-mounted display (HMD) is commonly used in fields of gaming,aviation,and medicine wherein it is a wearable display worn on the head or as part of a helmet showing a small display in front of or on both eyes (monocular and binocular HMD). This is a very useful equipment in showcasing projection technology incorporated into eyeglasses or mounted on a helmet. The growth of this market is mainly attributed to factors such as, the increasing investments made by major key players to further innovate HMDs, growing adoption of AR as well as VR technologies in dealing with the negative impact of COVID-19, inexpensive HMDs are already available, technological innovations and flourishing digitalization in the 3D HMD market.

The Impact of COVID-19 on the 3D Head-mounted Display Market

Several industries will have to adapt to the changes that will be imposed upon them by their governments and adopt strategic ways to elevate their game in the market. Containing the widespread of the virus is a difficult challenge to all of the countries because many sectors will have to compromise and deal with the effects in the most advantageous way possible. A solid pull back on the growth of the 3D Head-mounted Display market is the disruption of supply chain since manufacturing and distribution of key players or companies are being limited, if not, controlled by governments through imposing lock downs and halting travels across borders.

The real challenge lies in the disruption in raw materials supply because it is negatively affecting manufacturers since travel, transport of raw materials, and non-essential trade has been put off in many countries. This in turn affected production, causing fewer volume of product sales. Suppliers of raw materials in making head-mounted displays have also experienced repercussion because imports and exports in almost all countries have been restricted. The lock downs have caused a delay in the operations and facility shutdowns became a real challenge that these key players needed to face. Some raw materials needed for the production can only actually be acquired through importing and suppliers in turn, were having a hard time exporting these supplies due to border restrictions and hold up.

Key Findings in the 3D Head-mounted Display Market

In terms of component, displays segment is projected to have the largest share accounted for in the market in 2020. This is due to factors such as, this segment is a vital component in HMDs, low cost of displays, and various applications of displays in AR devices. The only hindrance of this segment in terms of growth is that, Most AR displays are still undergoing innovations and developing additional features to make it more marketable and preferred by consumers.

In terms of connectivity, wired connectivity is expected to have the largest overall share in the head-mounted display market in 2020. Wired connectivity headsets are also often called tethered headsets where it is connected through cables to PCs or gaming consoles.

In terms of product type, the market is further segmented into, head-mounted and eyewear. During the forecast period, the eyewear products segment is projected to grow at a rapid CAGR owing to growth factors such as, high demand for AR applications, growing interest to use eyewear in industry and enterprise, healthcare, research and design applications, and technological advancements.

Regional Market Analysis

In terms of regional segmentation, North America dominates the market and is projected to witness largest growth in 2020. This is mainly attributed to venture investments made by major key players in HMDs.

Key Players

Based on an extensive assessment, these major key players on the 3D Head-mounted display have a competitive landscape and utilizing key strategic developments to lead the industry over the past years until now. These companies are, Sony (Japan), Google (US), Microsoft (US), Oculus (US), HTC (Taiwan), Seiko Epson (Japan), Samsung (South Korea), Lenovo (China), Magic Leap (US), and Vuzix (US).

Report Highlights
• Historical data available (as per request)
• Estimation/projections/forecast for revenue and unit sales (2021 – 2028)
• Data breakdown for every market segment (2021 – 2028)
• Gross margin and profitability analysis of companies
• Price analysis of each product type
• Business trend and expansion analysis
• Import and export analysis
• Competition analysis/market share
• Supply chain analysis
• Client list and case studies
• Market entry strategy

Industry Segmentation and Revenue Breakdown

Type Analysis (Revenue, USD Million, 2021 - 2028)

• Slide-on HMD
• Integrated HMD
• Discrete HMD

Technology Analysis (Revenue, USD Million, 2021 - 2028)

• AR Technology
• VR Technology

Component Analysis (Revenue, USD Million, 2021 - 2028)

• Processors and Memory
• Displays
• Lenses
• Sensors
• Controllers
• Cameras
• Cases and Connectors
• Others

Product Type Analysis (Revenue, USD Million, 2021 - 2028)

• Head-mounted
• Eyewear

Connectivity Analysis (Revenue, USD Million, 2021 - 2028)

• Wired
• Wireless

Application Analysis (Revenue, USD Million, 2021 - 2028)

• Consumer
• Commercial
• Enterprise & Industry
• Engineering & Design
• Healthcare
• Aerospace & Defense
• Education
• Others

Region Analysis (Revenue, USD Million, 2020 – 2028)

• United States
• Canada
• Mexico
• France
• Germany
• Italy
• Spain
• United Kingdom
• Russia
• China
• India
• Philippines
• Malaysia
• Australia
• Austria
• South Korea
• UAE
• Qatar
• Saudi Arabia
• Japan
• Africa
• Rest of World

Available Versions:
• United States 3D Head-mounted Display Industry Research Report
• Europe 3D Head-mounted Display Industry Research Report
• Asia Pacific 3D Head-mounted Display Industry Research Report

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