Industries
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LATEST REPORTS

Social Gaming Market

Social Gaming by Technology (Advertisements, Virtual Goods, and Lead Generation) By Gender (Female, and Male) By Age (13-18 Years, 19-26 Years, 26-35 Years, 36-45 Years, and 46 Years and Above) By Region (North America, Europe, Asia Pacific, and Rest of the World)

Published Date : 12-28-2021

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Thermal Imaging Market Revenue, Sales Volume & Trend Forecasts Report, 2019-2026

By Product (Handheld/Portable Camera, Fixed/Mounted Core, Scopes & Vision Goggles), By Technology (Cooled, Uncooled), By End-Use (Automotive, Commercial, Government & Defense, Healthcare & Life Science, Industrial, Residential), By Application (Detection & Measurement, Monitoring & Inspection, Personal Vision System, Search & Rescue, Security & Surveillance), Industry Analysis Report, Regional Outlook (U.S., Canada, UK, Germany, France, Italy, Spain, Russia, China, India, Japan, South Korea, Malaysia, Australia, Brazil, Mexico, Saudi Arabia, UAE, Israel, South Africa)

Published Date : 10-10-2019

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Augmented and Virtual Reality in Healthcare Market Size Report 2019 – 2026, Sales Volume, Revenue, Share, Growth Trend and Estimation Forecast

By Technology (Augmented Reality, Virtual Reality), By Component (Hardware, Software, Service), By Application (Surgery, Medical learning, Pain management, Behavioural therapy, Dentistry, Others), By End-use (Hospitals & Clinics, Surgical centers, Research Organizations, Pharmaceutical companies, Others), Regional Outlook (US, Canada, Germany, UK, France, Italy, Spain, Japan, China, India, Australia, Mexico, Brazil, Saudi Arabia, South Africa).

Published Date : 12-15-2019

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